fix: set position before adding grenade to tree, remove duplicate add_child
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@@ -1131,7 +1131,8 @@ func _spawn_grenade_local(pos: Vector3, vel: Vector3, owner_id: int) -> void:
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var g_scene = load("res://weapons/grenade_projectile.gd")
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if not g_scene: return
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var g = g_scene.new()
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g.global_position = pos
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# Set position before adding to tree to avoid global_transform warning
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g.position = pos
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g.velocity = vel
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var p = null
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