fix: set position before adding grenade to tree, remove duplicate add_child

This commit is contained in:
2026-06-22 21:52:48 -04:00
parent 3e849551bd
commit 00141f80cb
+2 -1
View File
@@ -1131,7 +1131,8 @@ func _spawn_grenade_local(pos: Vector3, vel: Vector3, owner_id: int) -> void:
var g_scene = load("res://weapons/grenade_projectile.gd")
if not g_scene: return
var g = g_scene.new()
g.global_position = pos
# Set position before adding to tree to avoid global_transform warning
g.position = pos
g.velocity = vel
var p = null