feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types
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@@ -147,7 +147,7 @@ func _spawn_custom_projectile(origin: Vector3, fire_dir: Vector3) -> void:
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# Logic
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proj.weapon_source = self
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proj.turn_speed = 12.0 # Faster turn radius so they can aggressively home in
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proj.turn_speed = 4.0 # Slower turn radius so they sweep nicely
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proj.position = origin # Start at origin to spread outward around camera
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proj.logical_source = origin
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