fix: ragdoll knockback is lowered across the board

This commit is contained in:
DottsGit
2026-06-06 00:19:02 -04:00
parent cb5708e19e
commit 0b8dcaf3ce
2 changed files with 6 additions and 7 deletions
+1 -1
View File
@@ -194,7 +194,7 @@ func _shoot_hitscan() -> void:
damage = lerpf(base_dmg, min_dmg, falloff_factor)
if result.collider.has_method("apply_impulse"):
result.collider.apply_impulse(pellet_dir * 8.0) # Apply strong physical force for ragdoll
result.collider.apply_impulse(pellet_dir * 2.5) # Apply strong physical force for ragdoll
if result.collider.has_method("take_damage"):
result.collider.take_damage(damage, result.position, player)