feat: implement movement state machine, FPS camera rig, and test level builder scaffolding
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@@ -124,11 +124,6 @@ func _build_floor() -> void:
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# Main arena floor (80x80)
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_box_static(Vector3(0, -0.5, 0), Vector3(80, 1.0, 80), Color(0.22, 0.22, 0.25), "Floor_Main")
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# Grid lines on floor for spatial reference
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for i in range(-40, 41, 5):
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_box_static(Vector3(float(i), 0.01, 0), Vector3(0.05, 0.02, 80), Color(0.35, 0.35, 0.4), "GridX_%d" % i)
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_box_static(Vector3(0, 0.01, float(i)), Vector3(80, 0.02, 0.05), Color(0.35, 0.35, 0.4), "GridZ_%d" % i)
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# ── Arena Walls ───────────────────────────────────────────────────────────────
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