feat: implement movement state machine, FPS camera rig, and test level builder scaffolding

This commit is contained in:
DottsGit
2026-06-04 00:29:19 -04:00
parent da277e9d35
commit 0fd921481b
3 changed files with 20 additions and 13 deletions
-5
View File
@@ -124,11 +124,6 @@ func _build_floor() -> void:
# Main arena floor (80x80)
_box_static(Vector3(0, -0.5, 0), Vector3(80, 1.0, 80), Color(0.22, 0.22, 0.25), "Floor_Main")
# Grid lines on floor for spatial reference
for i in range(-40, 41, 5):
_box_static(Vector3(float(i), 0.01, 0), Vector3(0.05, 0.02, 80), Color(0.35, 0.35, 0.4), "GridX_%d" % i)
_box_static(Vector3(0, 0.01, float(i)), Vector3(80, 0.02, 0.05), Color(0.35, 0.35, 0.4), "GridZ_%d" % i)
# ── Arena Walls ───────────────────────────────────────────────────────────────