feat: implement networked match HUD with real-time scoreboard and killfeed systems
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@@ -61,6 +61,22 @@ func take_damage(amount: float, hit_position: Vector3, source: Node = null) -> v
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if health <= 0:
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_die(hit_position, source, dmg_taken)
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var nm = get_node_or_null("/root/NetworkManager")
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if nm and multiplayer.has_multiplayer_peer():
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var killer_id = 0
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var weapon_name = "Killed"
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if source:
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if source.has_method("get_multiplayer_authority"):
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killer_id = source.get_multiplayer_authority()
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elif "owner_player" in source and source.owner_player:
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killer_id = int(str(source.owner_player.name))
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elif source is CharacterBody3D:
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killer_id = int(str(source.name))
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if source.has_method("get_weapon_name"):
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weapon_name = source.get_weapon_name()
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nm.register_kill.rpc(-1, killer_id, weapon_name, "Target Dummy")
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else:
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_wiggle()
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