feat: implement networked match HUD with real-time scoreboard and killfeed systems

This commit is contained in:
DottsGit
2026-06-06 13:49:12 -04:00
parent aefed46daf
commit 168bd8f1ce
11 changed files with 501 additions and 13 deletions
+5
View File
@@ -89,6 +89,11 @@ grapple={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
scoreboard={
"deadzone": 0.0,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]