feat: add plasma gun weapon implementation and new pause menu system with loadout management

This commit is contained in:
DottsGit
2026-06-04 17:06:50 -04:00
parent 67bd5b4302
commit 1ccc66a601
37 changed files with 1070 additions and 0 deletions
+71
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extends BaseHitscanWeapon
class_name M4
func _init() -> void:
weapon_name = "M4"
fire_rate = 0.08 # ~750 RPM
max_ammo = 40
reload_time = 1.6
base_damage = 22.0
min_damage = 12.0
falloff_start = 15.0
max_range = 100.0
automatic = true
spread_angle = 0.01
func _build_model() -> void:
position = Vector3(0.3, -0.3, -0.6)
var grey_mat = StandardMaterial3D.new()
grey_mat.albedo_color = Color(0.25, 0.25, 0.25)
var dark_mat = StandardMaterial3D.new()
dark_mat.albedo_color = Color(0.1, 0.1, 0.1)
# Receiver
var receiver = MeshInstance3D.new()
var rec_mesh = BoxMesh.new()
rec_mesh.size = Vector3(0.05, 0.14, 0.25)
rec_mesh.material = grey_mat
receiver.mesh = rec_mesh
receiver.position = Vector3(0, 0, 0.1)
model_root.add_child(receiver)
# Barrel
var barrel = MeshInstance3D.new()
var b_mesh = CylinderMesh.new()
b_mesh.top_radius = 0.012
b_mesh.bottom_radius = 0.012
b_mesh.height = 0.4
b_mesh.material = dark_mat
barrel.mesh = b_mesh
barrel.rotation.x = deg_to_rad(90)
barrel.position = Vector3(0, 0.04, -0.2)
model_root.add_child(barrel)
# Handguard
var guard = MeshInstance3D.new()
var g_mesh = BoxMesh.new()
g_mesh.size = Vector3(0.06, 0.07, 0.22)
g_mesh.material = dark_mat
guard.mesh = g_mesh
guard.position = Vector3(0, 0.04, -0.1)
model_root.add_child(guard)
# Muzzle Flash
muzzle_flash = OmniLight3D.new()
muzzle_flash.light_color = Color(1.0, 0.8, 0.4)
muzzle_flash.light_energy = 0.0
muzzle_flash.omni_range = 4.0
muzzle_flash.position = Vector3(0, 0.04, -0.4)
model_root.add_child(muzzle_flash)
# Audio
fire_sound = AudioStreamPlayer3D.new()
fire_sound.stream = load("res://assets/sounds/m4_fire.wav")
fire_sound.position = muzzle_flash.position
fire_sound.volume_db = -8.0
model_root.add_child(fire_sound)
reload_sound = AudioStreamPlayer3D.new()
reload_sound.stream = load("res://assets/sounds/shotgun_reload.wav")
model_root.add_child(reload_sound)