feat: add plasma gun weapon implementation and new pause menu system with loadout management
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extends BaseHitscanWeapon
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class_name MP7
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func _init() -> void:
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weapon_name = "MP7"
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fire_rate = 0.05 # ~1200 RPM
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max_ammo = 45
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reload_time = 1.2
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base_damage = 12.0
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min_damage = 3.0
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falloff_start = 8.0
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max_range = 50.0
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automatic = true
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spread_angle = 0.025
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func _build_model() -> void:
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position = Vector3(0.25, -0.25, -0.5)
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var black_mat = StandardMaterial3D.new()
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black_mat.albedo_color = Color(0.05, 0.05, 0.05)
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# Receiver
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var receiver = MeshInstance3D.new()
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var rec_mesh = BoxMesh.new()
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rec_mesh.size = Vector3(0.04, 0.1, 0.2)
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rec_mesh.material = black_mat
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receiver.mesh = rec_mesh
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receiver.position = Vector3(0, 0, 0)
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model_root.add_child(receiver)
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# Grip
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var grip = MeshInstance3D.new()
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var g_mesh = BoxMesh.new()
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g_mesh.size = Vector3(0.03, 0.12, 0.04)
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g_mesh.material = black_mat
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grip.mesh = g_mesh
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grip.position = Vector3(0, -0.06, 0.08)
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grip.rotation.x = deg_to_rad(10)
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model_root.add_child(grip)
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# Foregrip
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var fgrip = MeshInstance3D.new()
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var fg_mesh = BoxMesh.new()
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fg_mesh.size = Vector3(0.03, 0.08, 0.03)
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fg_mesh.material = black_mat
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fgrip.mesh = fg_mesh
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fgrip.position = Vector3(0, -0.05, -0.06)
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fgrip.rotation.x = deg_to_rad(-10)
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model_root.add_child(fgrip)
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# Barrel
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var barrel = MeshInstance3D.new()
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var b_mesh = CylinderMesh.new()
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b_mesh.top_radius = 0.008
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b_mesh.bottom_radius = 0.008
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b_mesh.height = 0.1
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b_mesh.material = black_mat
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barrel.mesh = b_mesh
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barrel.rotation.x = deg_to_rad(90)
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barrel.position = Vector3(0, 0.02, -0.15)
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model_root.add_child(barrel)
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# Muzzle Flash
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muzzle_flash = OmniLight3D.new()
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muzzle_flash.light_color = Color(1.0, 0.9, 0.5)
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muzzle_flash.light_energy = 0.0
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muzzle_flash.omni_range = 3.0
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muzzle_flash.position = Vector3(0, 0.02, -0.2)
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model_root.add_child(muzzle_flash)
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# Audio
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fire_sound = AudioStreamPlayer3D.new()
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fire_sound.stream = load("res://assets/sounds/mp7_fire.wav")
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fire_sound.position = muzzle_flash.position
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fire_sound.volume_db = -10.0
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model_root.add_child(fire_sound)
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reload_sound = AudioStreamPlayer3D.new()
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reload_sound.stream = load("res://assets/sounds/shotgun_reload.wav")
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model_root.add_child(reload_sound)
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