feat: implement movement state machine architecture and add various sound assets
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@@ -37,6 +37,7 @@ var wallrun_player: AudioStreamPlayer
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var wind_player: AudioStreamPlayer
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var jump_player: AudioStreamPlayer
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var double_jump_player: AudioStreamPlayer
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var vault_player: AudioStreamPlayer
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var grapple_shoot_player: AudioStreamPlayer
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var grapple_latch_player: AudioStreamPlayer
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@@ -123,6 +124,11 @@ func _setup_audio() -> void:
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double_jump_player.stream = load("res://assets/sounds/double_jump.wav")
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add_child(double_jump_player)
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vault_player = AudioStreamPlayer.new()
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vault_player.bus = "SFX"
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vault_player.stream = load("res://assets/sounds/vault.wav")
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add_child(vault_player)
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dash_player = AudioStreamPlayer.new()
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dash_player.bus = "SFX"
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dash_player.stream = load("res://assets/sounds/dash.wav")
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