feat: implement movement state machine architecture and add various sound assets

This commit is contained in:
DottsGit
2026-06-07 16:13:01 -04:00
parent 064bc90f53
commit 22ea918e6d
30 changed files with 372 additions and 13 deletions
+6
View File
@@ -37,6 +37,7 @@ var wallrun_player: AudioStreamPlayer
var wind_player: AudioStreamPlayer
var jump_player: AudioStreamPlayer
var double_jump_player: AudioStreamPlayer
var vault_player: AudioStreamPlayer
var grapple_shoot_player: AudioStreamPlayer
var grapple_latch_player: AudioStreamPlayer
@@ -123,6 +124,11 @@ func _setup_audio() -> void:
double_jump_player.stream = load("res://assets/sounds/double_jump.wav")
add_child(double_jump_player)
vault_player = AudioStreamPlayer.new()
vault_player.bus = "SFX"
vault_player.stream = load("res://assets/sounds/vault.wav")
add_child(vault_player)
dash_player = AudioStreamPlayer.new()
dash_player.bus = "SFX"
dash_player.stream = load("res://assets/sounds/dash.wav")