fix: guard input forwarding in PlayerMovementController; add movement_runner verifier

This commit is contained in:
2026-06-03 15:09:00 -04:00
parent ceeff6a1ab
commit 24a8651a6d
2 changed files with 15 additions and 1 deletions
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extends Node
class_name MovementRunner
## Run: godot --headless --path . --script movement/tests/test_fsm_runner.gd
## This file exists only as the runnable verifier entrypoint documented by the skill.
func _ready() -> void:
var script_path := "res://movement/tests/test_fsm_runner.gd"
var runner = load(script_path).new()
if runner and runner.has_method("run_all"):
runner.run_all()
get_tree().quit(0)