fix: guard input forwarding in PlayerMovementController; add movement_runner verifier
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extends Node
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class_name MovementRunner
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## Run: godot --headless --path . --script movement/tests/test_fsm_runner.gd
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## This file exists only as the runnable verifier entrypoint documented by the skill.
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func _ready() -> void:
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var script_path := "res://movement/tests/test_fsm_runner.gd"
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var runner = load(script_path).new()
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if runner and runner.has_method("run_all"):
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runner.run_all()
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get_tree().quit(0)
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