feat: lighter air control (steer + stronger strafe) and 2-charge dash

- Air: direct steering bends existing velocity toward input without changing
  its magnitude (air_steer_rate), on top of Quake accelerate with raised
  gains (air_strafe_accel 55->90, per-tick cap 1.2->2.5). No-input air drag
  nearly removed so held momentum carries. Steering skips opposing input to
  avoid flipping through zero.
- Dash: charge system on the machine — dash_charges (2) spend instantly,
  each recharges in dash_cooldown (2 s). get_dash_cooldown_remaining() now
  reports time to the NEXT charge (0 while one is banked) so existing HUDs
  keep working; get_dash_charges() added for pips.
- Tests: dash tests updated to the charge API + new coverage for
  spend-2-then-recharge; 11/11 pass, spawn smoke clean.

Co-Authored-By: Claude Fable 5 <[email protected]>
This commit is contained in:
Nicholas Butzke
2026-07-17 13:32:01 -04:00
co-authored by Claude Fable 5
parent 198345177a
commit 2c7b5a1aca
9 changed files with 90 additions and 15 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ var _dash_speed: float = 0.0
func enter(_data: Dictionary = {}) -> void:
elapsed = 0.0
machine.dash_cooldown_timer = params.dash_cooldown
machine.consume_dash_charge()
var player := machine.player
if player.dash_player: