feat: added advanced settings for showing player movement debug and settings for mouse sensistivity
This commit is contained in:
+118
-8
@@ -23,6 +23,9 @@ var editing_index: int = -1
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# Settings UI
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var settings_editor: Control
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var settings_back_btn: Button
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var _debug_ui_checkbox: CheckButton
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var _mouse_sens_slider: HSlider
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var _mouse_sens_input: LineEdit
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var keybind_vbox: VBoxContainer
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var rebind_overlay: ColorRect
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var rebind_label: Label
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@@ -209,19 +212,78 @@ func _build_ui() -> void:
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gen_label.text = "Settings coming soon..."
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general_tab.add_child(gen_label)
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var spacer_gen = Control.new()
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spacer_gen.size_flags_vertical = Control.SIZE_EXPAND_FILL
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general_tab.add_child(spacer_gen)
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var reset_gen_btn = Button.new()
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reset_gen_btn.text = "Reset to Defaults"
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reset_gen_btn.pressed.connect(func():
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pass # No settings yet
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)
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general_tab.add_child(reset_gen_btn)
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# Mouse Tab
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var mouse_tab = VBoxContainer.new()
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mouse_tab.name = "Mouse"
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mouse_tab.add_theme_constant_override("separation", 10)
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tab_container.add_child(mouse_tab)
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var sens_hbox = HBoxContainer.new()
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mouse_tab.add_child(sens_hbox)
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var sens_title = Label.new()
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sens_title.text = "Sensitivity"
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sens_title.custom_minimum_size = Vector2(150, 0)
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sens_hbox.add_child(sens_title)
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_mouse_sens_slider = HSlider.new()
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_mouse_sens_slider.min_value = 1.0
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_mouse_sens_slider.max_value = 100.0
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_mouse_sens_slider.step = 1.0
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_mouse_sens_slider.value = SettingsManager.mouse_sensitivity * 10000.0
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_mouse_sens_slider.custom_minimum_size = Vector2(200, 0)
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_mouse_sens_slider.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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sens_hbox.add_child(_mouse_sens_slider)
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_mouse_sens_input = LineEdit.new()
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_mouse_sens_input.text = str(round(SettingsManager.mouse_sensitivity * 10000.0))
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_mouse_sens_input.custom_minimum_size = Vector2(60, 0)
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sens_hbox.add_child(_mouse_sens_input)
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_mouse_sens_slider.value_changed.connect(func(value: float):
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_mouse_sens_input.text = str(round(value))
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SettingsManager.mouse_sensitivity = value / 10000.0
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SettingsManager._save_settings()
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)
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_mouse_sens_input.text_submitted.connect(func(new_text: String):
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var val = new_text.to_float()
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val = clampf(val, 1.0, 100.0)
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_mouse_sens_slider.value = val
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_mouse_sens_input.text = str(round(val))
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SettingsManager.mouse_sensitivity = val / 10000.0
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SettingsManager._save_settings()
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)
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var spacer_mouse = Control.new()
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spacer_mouse.size_flags_vertical = Control.SIZE_EXPAND_FILL
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mouse_tab.add_child(spacer_mouse)
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var reset_mouse_btn = Button.new()
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reset_mouse_btn.text = "Reset to Defaults"
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reset_mouse_btn.pressed.connect(func():
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_mouse_sens_slider.value = 20.0
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SettingsManager.mouse_sensitivity = 0.002
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SettingsManager._save_settings()
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)
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mouse_tab.add_child(reset_mouse_btn)
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# Keybindings Tab
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var key_tab = VBoxContainer.new()
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key_tab.name = "Keybindings"
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tab_container.add_child(key_tab)
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var reset_btn = Button.new()
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reset_btn.text = "Reset to Defaults"
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reset_btn.pressed.connect(func():
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SettingsManager.reset_to_defaults()
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_populate_keybindings()
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)
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key_tab.add_child(reset_btn)
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var scroll = ScrollContainer.new()
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scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
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key_tab.add_child(scroll)
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@@ -230,6 +292,47 @@ func _build_ui() -> void:
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keybind_vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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scroll.add_child(keybind_vbox)
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var reset_key_btn = Button.new()
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reset_key_btn.text = "Reset to Defaults"
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reset_key_btn.pressed.connect(func():
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SettingsManager.reset_to_defaults()
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_populate_keybindings()
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)
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key_tab.add_child(reset_key_btn)
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# Advanced Tab
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var advanced_tab = VBoxContainer.new()
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advanced_tab.name = "Advanced"
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advanced_tab.add_theme_constant_override("separation", 10)
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tab_container.add_child(advanced_tab)
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var debug_label = Label.new()
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debug_label.text = "--- Debug ---"
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debug_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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advanced_tab.add_child(debug_label)
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_debug_ui_checkbox = CheckButton.new()
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_debug_ui_checkbox.text = "Show Debug UI (Speed, State, Buffs)"
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_debug_ui_checkbox.button_pressed = SettingsManager.show_debug_ui
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_debug_ui_checkbox.toggled.connect(func(toggled_on: bool):
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SettingsManager.show_debug_ui = toggled_on
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SettingsManager._save_settings()
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)
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advanced_tab.add_child(_debug_ui_checkbox)
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var spacer_adv = Control.new()
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spacer_adv.size_flags_vertical = Control.SIZE_EXPAND_FILL
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advanced_tab.add_child(spacer_adv)
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var reset_adv_btn = Button.new()
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reset_adv_btn.text = "Reset to Defaults"
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reset_adv_btn.pressed.connect(func():
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_debug_ui_checkbox.button_pressed = false
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SettingsManager.show_debug_ui = false
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SettingsManager._save_settings()
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)
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advanced_tab.add_child(reset_adv_btn)
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# Rebind Overlay
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rebind_overlay = ColorRect.new()
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rebind_overlay.color = Color(0, 0, 0, 0.85)
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@@ -286,6 +389,13 @@ func _show_settings() -> void:
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loadout_editor.visible = false
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settings_editor.visible = true
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_populate_keybindings()
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if _debug_ui_checkbox:
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_debug_ui_checkbox.button_pressed = SettingsManager.show_debug_ui
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if _mouse_sens_slider:
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var display_val = round(SettingsManager.mouse_sensitivity * 10000.0)
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_mouse_sens_slider.value = display_val
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if _mouse_sens_input:
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_mouse_sens_input.text = str(display_val)
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func _populate_keybindings() -> void:
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for c in keybind_vbox.get_children():
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