chore: remove debug logging from procedural animation

This commit is contained in:
2026-06-25 11:14:15 -04:00
parent f457c01f38
commit 35cb2ef10c
-5
View File
@@ -527,11 +527,6 @@ func _process(delta: float) -> void:
_anim_time = min(_anim_time, length)
# Apply procedural animation to skeleton
_apply_procedural_animation(data, _anim_time)
# Debug: log once per second
_anim_debug_timer += delta
if _anim_debug_timer > 1.0:
_anim_debug_timer = 0.0
print("SkinnedPlayerModel: procedural '%s' t=%.2f" % [_current_anim_name, _anim_time])
else:
# For non-procedural anims (Death, Crouch from GLB), use AP
if animation_player: