fix: spawn capsule floor-aligned in test level

This commit is contained in:
2026-06-03 17:28:46 -04:00
parent d86eb53065
commit 365264e819
+1 -1
View File
@@ -94,7 +94,7 @@ func _build_lighting() -> void:
func _build_player() -> void: func _build_player() -> void:
var player := CharacterBody3D.new() var player := CharacterBody3D.new()
player.name = "Player" player.name = "Player"
player.position = Vector3(0, 1.5, 8) player.position = Vector3(0, 1.4, 8)
add_child(player) add_child(player)
var shape := CollisionShape3D.new() var shape := CollisionShape3D.new()
shape.shape = CapsuleShape3D.new() shape.shape = CapsuleShape3D.new()