feat: implement automated 3D character pipeline with retargeting and rig management tools
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@@ -6,7 +6,12 @@ runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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; Character skins are loaded as RAW files at runtime (GLBLoader reads the bytes
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; and parses them with GLTFDocument), and each one needs its .rig.json sidecar
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; for cloth chains, leg colliders and bone roles. Neither is a Godot resource,
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; so without this filter an exported build ships characters with no secondary
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; motion at all — or no character.
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include_filter="*.glb, *.json"
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exclude_filter=""
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export_path="./Papaya-Shooter.exe"
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patches=PackedStringArray()
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