feat: implement automated 3D character pipeline with retargeting and rig management tools

This commit is contained in:
Nicholas Butzke
2026-07-24 20:52:35 -04:00
parent afc954e129
commit 374d9f9822
19 changed files with 3220 additions and 221 deletions
+6 -1
View File
@@ -6,7 +6,12 @@ runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
; Character skins are loaded as RAW files at runtime (GLBLoader reads the bytes
; and parses them with GLTFDocument), and each one needs its .rig.json sidecar
; for cloth chains, leg colliders and bone roles. Neither is a Godot resource,
; so without this filter an exported build ships characters with no secondary
; motion at all — or no character.
include_filter="*.glb, *.json"
exclude_filter=""
export_path="./Papaya-Shooter.exe"
patches=PackedStringArray()