feat: implement modular movement state machine and ground, air, and wall climb states
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@@ -46,6 +46,7 @@ var original_capsule_height: float = 1.8
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var slide_cooldown_timer: float = 0.0 # Prevents instant slide re-entry
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var wall_cooldown_timer: float = 0.0 # Prevents instant re-attachment after wall jump
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var is_crouched: bool = false
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var can_wall_climb: bool = true
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func _ready() -> void:
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