feat: implement modular movement state machine and ground, air, and wall climb states
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@@ -93,6 +93,7 @@ func _detach() -> void:
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machine.wall_normal = Vector3.ZERO
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machine.wall_side = 0.0
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machine.wall_cooldown_timer = 0.3
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machine.can_wall_climb = false
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machine.switch_to("air")
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func _vault() -> void:
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