feat: implement base weapon system classes for hitscan and projectile mechanics
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@@ -47,7 +47,7 @@ func _process(delta: float) -> void:
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fire_cooldown -= delta
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if reloading:
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var spin_speed = PI * 4.0
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var spin_speed = PI * 8.0
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model_root.rotation.x += spin_speed * delta
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if reload_timer > 0.0:
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