fix: Godot 4.2.1 compat and map builder fixes
- Fix tab character in _build_elevated_walkways() call (line 63) - Fix untyped 'pos' variable in grapple pillar loop (line 376) - Remove fog_sky_affinity (Godot 4.3+ only property) - Replace preload() with load() for runtime script loading - Replace 'is DoubleBarrelShotgun' type check with duck-typing - Fix 'is not OfflineMultiplayerPeer' syntax in grenade spawn - Replace absf() with abs() in state_machine, state_air, state_ground - Update test_level.tscn to remove stale UID reference All fixes verified: PARSE OK and scene runs without script errors on Godot 4.2.1 headless.
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://pp1g1inidixa"]
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[gd_scene format=3]
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[ext_resource type="Script" uid="uid://c7ltcn37gfd71" path="res://debug/test_level_builder.gd" id="1_2venv"]
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[ext_resource type="Script" path="res://debug/test_level_builder.gd" id="1"]
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[node name="TestLevel" type="Node3D" unique_id=130984349]
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script = ExtResource("1_2venv")
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[node name="TestLevel" type="Node3D"]
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script = ExtResource("1")
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