fix: 2d surface hit graphics no longer appear when hitting an entity
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@@ -146,7 +146,7 @@ func _shoot_hitscan() -> void:
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if result.collider.has_method("take_damage"):
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result.collider.take_damage(damage, result.position, player)
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else:
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elif result.collider is StaticBody3D or result.collider is CSGShape3D:
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# Not a target, spawn a bullet hole
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ImpactSpawner.spawn(get_tree(), "bullet", result.position, result.normal, 0.1)
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