fix: 2d surface hit graphics no longer appear when hitting an entity

This commit is contained in:
DottsGit
2026-06-06 01:18:51 -04:00
parent e41e64de78
commit 46cee744d1
4 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ func _on_hit(result: Dictionary) -> void:
if result.collider.has_method("take_damage"):
result.collider.take_damage(final_damage, result.position, owner_player)
else:
elif result.collider is StaticBody3D or result.collider is CSGShape3D:
var size = 0.4 if impact_type == "plasma" else 0.15
ImpactSpawner.spawn(get_tree(), impact_type, result.position, result.normal, size)