fix: 2d surface hit graphics no longer appear when hitting an entity

This commit is contained in:
DottsGit
2026-06-06 01:18:51 -04:00
parent e41e64de78
commit 46cee744d1
4 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -146,7 +146,7 @@ func _shoot_hitscan() -> void:
if result.collider.has_method("take_damage"):
result.collider.take_damage(damage, result.position, player)
else:
elif result.collider is StaticBody3D or result.collider is CSGShape3D:
# Not a target, spawn a bullet hole
ImpactSpawner.spawn(get_tree(), "bullet", result.position, result.normal, 0.1)
+1 -1
View File
@@ -198,7 +198,7 @@ func _shoot_hitscan() -> void:
if result.collider.has_method("take_damage"):
result.collider.take_damage(damage, result.position, player)
else:
elif result.collider is StaticBody3D or result.collider is CSGShape3D:
ImpactSpawner.spawn(get_tree(), "bullet", result.position, result.normal, 0.08)
# Spawn cosmetic tracer
+1
View File
@@ -133,6 +133,7 @@ func _setup_effects() -> void:
func _on_hit(result: Dictionary) -> void:
if not result.collider.has_method("take_damage"):
if result.collider is StaticBody3D or result.collider is CSGShape3D:
ImpactSpawner.spawn(get_tree(), "crater", result.position, result.normal, explosion_radius * 1.5)
_explode(result.position)
destroy()
+1 -1
View File
@@ -59,7 +59,7 @@ func _on_hit(result: Dictionary) -> void:
if result.collider.has_method("take_damage"):
result.collider.take_damage(final_damage, result.position, owner_player)
else:
elif result.collider is StaticBody3D or result.collider is CSGShape3D:
var size = 0.4 if impact_type == "plasma" else 0.15
ImpactSpawner.spawn(get_tree(), impact_type, result.position, result.normal, size)