feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports

This commit is contained in:
DottsGit
2026-06-07 18:23:47 -04:00
parent c9f082ebba
commit 4bb867a6f2
50 changed files with 5372 additions and 437 deletions
+3
View File
@@ -29,6 +29,7 @@ var show_debug_ui: bool = false
var username: String = "Player"
var mouse_sensitivity: float = 0.002
var ads_sensitivity: float = 0.001
var world_fov: float = 90.0
# Video Settings
var display_mode: int = DisplayServer.WINDOW_MODE_WINDOWED
@@ -135,6 +136,7 @@ func _save_settings() -> void:
"username": username,
"mouse_sensitivity": mouse_sensitivity,
"ads_sensitivity": ads_sensitivity,
"world_fov": world_fov,
"display_mode": display_mode,
"resolution_index": resolution_index,
"fps_cap": fps_cap,
@@ -171,6 +173,7 @@ func _load_settings() -> void:
if data.has("show_debug_ui"): show_debug_ui = data["show_debug_ui"]
if data.has("mouse_sensitivity"): mouse_sensitivity = data["mouse_sensitivity"]
if data.has("ads_sensitivity"): ads_sensitivity = data["ads_sensitivity"]
if data.has("world_fov"): world_fov = data["world_fov"]
if data.has("display_mode"): display_mode = data["display_mode"]
if data.has("resolution_index"): resolution_index = data["resolution_index"]
if data.has("fps_cap"): fps_cap = data["fps_cap"]