feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports
This commit is contained in:
@@ -29,6 +29,7 @@ var show_debug_ui: bool = false
|
||||
var username: String = "Player"
|
||||
var mouse_sensitivity: float = 0.002
|
||||
var ads_sensitivity: float = 0.001
|
||||
var world_fov: float = 90.0
|
||||
|
||||
# Video Settings
|
||||
var display_mode: int = DisplayServer.WINDOW_MODE_WINDOWED
|
||||
@@ -135,6 +136,7 @@ func _save_settings() -> void:
|
||||
"username": username,
|
||||
"mouse_sensitivity": mouse_sensitivity,
|
||||
"ads_sensitivity": ads_sensitivity,
|
||||
"world_fov": world_fov,
|
||||
"display_mode": display_mode,
|
||||
"resolution_index": resolution_index,
|
||||
"fps_cap": fps_cap,
|
||||
@@ -171,6 +173,7 @@ func _load_settings() -> void:
|
||||
if data.has("show_debug_ui"): show_debug_ui = data["show_debug_ui"]
|
||||
if data.has("mouse_sensitivity"): mouse_sensitivity = data["mouse_sensitivity"]
|
||||
if data.has("ads_sensitivity"): ads_sensitivity = data["ads_sensitivity"]
|
||||
if data.has("world_fov"): world_fov = data["world_fov"]
|
||||
if data.has("display_mode"): display_mode = data["display_mode"]
|
||||
if data.has("resolution_index"): resolution_index = data["resolution_index"]
|
||||
if data.has("fps_cap"): fps_cap = data["fps_cap"]
|
||||
|
||||
Reference in New Issue
Block a user