feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports
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+45
-1
@@ -25,6 +25,8 @@ var editing_index: int = -1
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# Settings UI
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var settings_editor: Control
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var settings_back_btn: Button
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var _world_fov_slider: HSlider
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var _world_fov_input: LineEdit
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var _debug_ui_checkbox: CheckButton
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var _mouse_sens_slider: HSlider
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var _mouse_sens_input: LineEdit
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@@ -279,6 +281,43 @@ func _build_ui() -> void:
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)
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user_hbox.add_child(user_save)
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var fov_hbox = HBoxContainer.new()
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general_tab.add_child(fov_hbox)
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var fov_lbl = Label.new()
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fov_lbl.text = "World FOV"
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fov_lbl.custom_minimum_size = Vector2(150, 0)
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fov_hbox.add_child(fov_lbl)
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_world_fov_slider = HSlider.new()
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_world_fov_slider.min_value = 70.0
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_world_fov_slider.max_value = 120.0
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_world_fov_slider.step = 1.0
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_world_fov_slider.value = SettingsManager.world_fov
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_world_fov_slider.custom_minimum_size = Vector2(200, 0)
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_world_fov_slider.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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fov_hbox.add_child(_world_fov_slider)
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_world_fov_input = LineEdit.new()
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_world_fov_input.text = str(round(SettingsManager.world_fov))
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_world_fov_input.custom_minimum_size = Vector2(60, 0)
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fov_hbox.add_child(_world_fov_input)
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_world_fov_slider.value_changed.connect(func(value: float):
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_world_fov_input.text = str(round(value))
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SettingsManager.world_fov = value
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SettingsManager._save_settings()
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)
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_world_fov_input.text_submitted.connect(func(new_text: String):
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var val = new_text.to_float()
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val = clampf(val, 70.0, 120.0)
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_world_fov_slider.value = val
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_world_fov_input.text = str(round(val))
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SettingsManager.world_fov = val
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SettingsManager._save_settings()
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)
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var spacer_gen = Control.new()
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spacer_gen.size_flags_vertical = Control.SIZE_EXPAND_FILL
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general_tab.add_child(spacer_gen)
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@@ -286,7 +325,9 @@ func _build_ui() -> void:
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var reset_gen_btn = Button.new()
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reset_gen_btn.text = "Reset to Defaults"
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reset_gen_btn.pressed.connect(func():
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pass # No settings yet
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_world_fov_slider.value = 90.0
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SettingsManager.world_fov = 90.0
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SettingsManager._save_settings()
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)
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general_tab.add_child(reset_gen_btn)
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@@ -743,6 +784,9 @@ func _show_settings() -> void:
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_debug_ui_checkbox.button_pressed = SettingsManager.show_debug_ui
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if _show_fps_checkbox:
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_show_fps_checkbox.button_pressed = SettingsManager.show_fps
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if _world_fov_slider:
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_world_fov_slider.value = SettingsManager.world_fov
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_world_fov_input.text = str(round(SettingsManager.world_fov))
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if _mouse_sens_slider:
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var display_val = round(SettingsManager.mouse_sensitivity * 10000.0)
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_mouse_sens_slider.value = display_val
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