feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports

This commit is contained in:
DottsGit
2026-06-07 18:23:47 -04:00
parent c9f082ebba
commit 4bb867a6f2
50 changed files with 5372 additions and 437 deletions
+14 -41
View File
@@ -20,46 +20,19 @@ func _ready() -> void:
_build_model()
func _build_model() -> void:
# Simple FPS weapon placement (bottom right)
position = Vector3(0.3, -0.3, -0.6)
model_root = Node3D.new()
add_child(model_root)
# Stock
var stock = MeshInstance3D.new()
var stock_mesh = BoxMesh.new()
stock_mesh.size = Vector3(0.1, 0.1, 0.4)
var stock_mat = StandardMaterial3D.new()
stock_mat.albedo_color = Color(0.4, 0.2, 0.1) # Brown wood
stock_mesh.material = stock_mat
stock.mesh = stock_mesh
stock.position = Vector3(0, 0, 0.2)
model_root.add_child(stock)
# Left Barrel
var barrel_l = MeshInstance3D.new()
var barrel_mesh = CylinderMesh.new()
barrel_mesh.top_radius = 0.03
barrel_mesh.bottom_radius = 0.03
barrel_mesh.height = 0.6
var barrel_mat = StandardMaterial3D.new()
barrel_mat.albedo_color = Color(0.2, 0.2, 0.2) # Dark grey metal
barrel_mat.metallic = 0.8
barrel_mat.roughness = 0.4
barrel_mesh.material = barrel_mat
barrel_l.mesh = barrel_mesh
barrel_l.rotation.x = deg_to_rad(90)
barrel_l.position = Vector3(-0.04, 0.03, -0.1)
model_root.add_child(barrel_l)
# Right Barrel
var barrel_r = MeshInstance3D.new()
barrel_r.mesh = barrel_mesh
barrel_r.rotation.x = deg_to_rad(90)
barrel_r.position = Vector3(0.04, 0.03, -0.1)
model_root.add_child(barrel_r)
if not model_root:
model_root = Node3D.new()
add_child(model_root)
position = Vector3(0.3, -0.3, -0.690)
var model_scene = load("res://assets/weapons/double barrel/source/Double Deuce.fbx")
if model_scene:
var model = model_scene.instantiate()
model_root.add_child(model)
model.scale = Vector3(0.275, 0.275, 0.275)
model.rotation_degrees.y = 90
for light in model.find_children("*", "Light3D", true, false):
light.queue_free()
# Muzzle Flash Light
muzzle_flash = OmniLight3D.new()
muzzle_flash.light_color = Color(1.0, 0.8, 0.3)
@@ -222,7 +195,7 @@ func _shoot_hitscan() -> void:
t_mesh_inst.mesh = t_mesh
t_mesh_inst.rotation.x = deg_to_rad(90)
t_mesh_inst.position = Vector3(0, 0, -0.5)
t_mesh_inst.position = Vector3(0, 0, -0.719)
tracer.add_child(t_mesh_inst)
tracer.target_position = final_target