fix: make test_level.tscn load without subresources; align project features to Godot 4.2
- Removed all SubResource BoxShape3D references from test_level.tscn - Changed PackedStringArray feature from 4.6 to 4.2 Scene is now pure nodes + transforms, no external resource IDs
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Papaya-Shooter"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[physics]
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