fix(debug): multi-line string literal in test_level_builder.gd

This commit is contained in:
2026-06-03 00:16:41 -04:00
parent 5a45f3e9bb
commit 559c4bde8f
+5 -5
View File
@@ -1,7 +1,10 @@
extends Node3D extends Node3D
class_name TestLevelBuilder class_name TestLevelBuilder
## Builds the test level ONLY from code — no .tscn SubResource references. ## Builds the test level ONLY from code — no .tscn SubResource references.
## Attach to a Node3D and call build() from _ready(). ## Automatically builds when attached to the TestLevel root node.
func _ready() -> void:
build()
func build() -> void: func build() -> void:
_build_floor() _build_floor()
@@ -84,8 +87,5 @@ func _build_ui() -> void:
help.offset_top = 52 help.offset_top = 52
help.offset_right = 720 help.offset_right = 720
help.offset_bottom = 108 help.offset_bottom = 108
help.text = ( help.text = "WASD Move | Sprint=Shift | Slide=Ctrl+S | Double-Jump=Space twice | Dash=LShift | Wall-Jump=Jump at wall"
"WASD Move | Sprint=Shift | Slide=Ctrl+S | "
"Double-Jump=Space twice | Dash=LShift | Wall-Jump=Jump at wall"
)
canvas.add_child(help) canvas.add_child(help)