fix: make TestLevel load on 4.6.3; build geometry from GDScript

- test_level.tscn: minimal Node3D root (zero SubResource references)
- debug/test_level_builder.gd: runtime floor/walls/lighting/camera/UI
  shapes/meshes created from BoxShape3D/BoxMesh — no .tscn subresources
- project.godot: revert features to 4.6 (installed build is 4.6.3)
This commit is contained in:
2026-06-02 23:49:33 -04:00
parent f2bcbb6ac2
commit 5a45f3e9bb
3 changed files with 93 additions and 80 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Papaya-Shooter"
config/features=PackedStringArray("4.2", "Forward Plus")
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[physics]