fix: make TestLevel load on 4.6.3; build geometry from GDScript
- test_level.tscn: minimal Node3D root (zero SubResource references) - debug/test_level_builder.gd: runtime floor/walls/lighting/camera/UI shapes/meshes created from BoxShape3D/BoxMesh — no .tscn subresources - project.godot: revert features to 4.6 (installed build is 4.6.3)
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Papaya-Shooter"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[physics]
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