fix: make TestLevel load on 4.6.3; build geometry from GDScript

- test_level.tscn: minimal Node3D root (zero SubResource references)
- debug/test_level_builder.gd: runtime floor/walls/lighting/camera/UI
  shapes/meshes created from BoxShape3D/BoxMesh — no .tscn subresources
- project.godot: revert features to 4.6 (installed build is 4.6.3)
This commit is contained in:
2026-06-02 23:49:33 -04:00
parent f2bcbb6ac2
commit 5a45f3e9bb
3 changed files with 93 additions and 80 deletions
+91
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@@ -0,0 +1,91 @@
extends Node3D
class_name TestLevelBuilder
## Builds the test level ONLY from code — no .tscn SubResource references.
## Attach to a Node3D and call build() from _ready().
func build() -> void:
_build_floor()
_build_walls()
_build_lighting()
_build_camera()
_build_ui()
func _box_static(pos: Vector3, size: Vector3, color: Color) -> StaticBody3D:
var body := StaticBody3D.new()
body.position = pos
body.name = "Static_" + str(pos)
add_child(body)
var shape := CollisionShape3D.new()
shape.shape = BoxShape3D.new()
shape.shape.size = size
body.add_child(shape)
var mesh := MeshInstance3D.new()
mesh.mesh = BoxMesh.new()
mesh.mesh.size = size
var mat := StandardMaterial3D.new()
mat.albedo_color = color
mesh.mesh.surface_set_material(0, mat)
body.add_child(mesh)
return body
func _build_floor() -> void:
_box_static(Vector3(0, -1.1, 0), Vector3(30, 0.4, 30), Color(0.35, 0.25, 0.15))
func _build_walls() -> void:
# Thin, tall walls for wallrun / walljump testing
_box_static(Vector3(0, 3, -15), Vector3(30, 6, 0.4), Color(0.55, 0.45, 0.35))
_box_static(Vector3(15, 3, 0), Vector3(0.4, 6, 30), Color(0.55, 0.45, 0.35))
_box_static(Vector3(-15, 3, 0), Vector3(0.4, 6, 30), Color(0.55, 0.45, 0.35))
func _build_lighting() -> void:
var sun := DirectionalLight3D.new()
sun.name = "Sun"
sun.position = Vector3(0, 10, 0)
sun.rotation_degrees = Vector3(50, 0, 0)
sun.light_color = Color(1, 0.95, 0.85)
sun.light_energy = 1.1
sun.shadow_enabled = true
add_child(sun)
func _build_camera() -> void:
var cam := Camera3D.new()
cam.name = "FpsCamera"
cam.current = true
cam.position = Vector3(0, 1.7, 0)
cam.fov = 90.0
add_child(cam)
# Spawn marker
var spawn := Node3D.new()
spawn.name = "PlayerSpawn"
spawn.position = Vector3(0, 1.5, 8)
add_child(spawn)
func _build_ui() -> void:
var canvas := CanvasLayer.new()
canvas.name = "UI"
add_child(canvas)
var speed := Label.new()
speed.name = "SpeedLabel"
speed.offset_left = 16
speed.offset_top = 16
speed.offset_right = 520
speed.offset_bottom = 48
speed.text = "Speed: 0.0 m/s | State: --- | Chain: +0%"
canvas.add_child(speed)
var help := Label.new()
help.name = "HelpLabel"
help.offset_left = 16
help.offset_top = 52
help.offset_right = 720
help.offset_bottom = 108
help.text = (
"WASD Move | Sprint=Shift | Slide=Ctrl+S | "
"Double-Jump=Space twice | Dash=LShift | Wall-Jump=Jump at wall"
)
canvas.add_child(help)
+1 -1
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@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="Papaya-Shooter" config/name="Papaya-Shooter"
config/features=PackedStringArray("4.2", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[physics] [physics]
+1 -79
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@@ -1,81 +1,3 @@
[gd_scene load_steps=5 format=3] [gd_scene format=3]
[node name="TestLevel" type="Node3D"] [node name="TestLevel" type="Node3D"]
[node name="StaticFloor" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.1, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticFloor"]
shape = SubResource(1)
[node name="FloorMesh" type="MeshInstance3D" parent="StaticFloor"]
mesh = BoxMesh.new()
[node name="WallN" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -15)
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallN"]
shape = SubResource(2)
[node name="WallEMesh" type="MeshInstance3D" parent="WallE"]
mesh = BoxMesh.new()
[node name="WallE" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 3, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallE"]
shape = SubResource(3)
[node name="WallEMesh" type="MeshInstance3D" parent="WallE"]
mesh = BoxMesh.new()
[node name="WallW" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 3, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallW"]
shape = SubResource(4)
[node name="WallWMesh" type="MeshInstance3D" parent="WallW"]
mesh = BoxMesh.new()
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 8, 0)
light_color = Color(1, 0.95, 0.85, 1)
light_energy = 1.0
shadow_enabled = true
[node name="PlayerSpawn" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 8)
[node name="UI" type="CanvasLayer" parent="."]
[node name="SpeedLabel" type="Label" parent="UI"]
offset_left = 16.0
offset_top = 16.0
offset_right = 480.0
offset_bottom = 48.0
text = "Speed: 0.0 m/s | State: --- | Chain: +0%"
[node name="HelpLabel" type="Label" parent="UI"]
offset_left = 16.0
offset_top = 52.0
offset_right = 620.0
offset_bottom = 108.0
text = "WASD Move | Sprint=Shift | Slide=Ctrl+S | Double-Jump=Space twice | Dash=LShift | Wall-Jump=Jump at wall"
[node name="FpsCamera" type="Camera3D" parent="."]
current = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
fov = 90.0
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(30, 0.4, 30)
[sub_resource type="BoxShape3D" id="2"]
size = Vector3(30, 6, 0.4)
[sub_resource type="BoxShape3D" id="3"]
size = Vector3(30, 6, 0.4)
[sub_resource type="BoxShape3D" id="4"]
size = Vector3(30, 6, 0.4)