feat: emotive animations + anime speed lines — hit flinch, dance emote (B)
- SkinnedPlayerModel: generic play_oneshot() (generalizes the Land lock), Hit and Dance in the clip table (Dance loops), restartable clips - Hit flinch: victims visibly react on every peer's screen via the existing damage broadcast — no new RPC - Dance emote on B: toggles while grounded and idle, breaks on any movement; synced to remotes via synced_is_dancing (all three spawner configs) - Anime radial speed-lines overlay (canvas shader): fades in past ~1.2x walk speed, spikes on dash, widescreen-corrected clear center - New input action 'emote' (B) in project.godot 11/11 FSM tests, spawn smoke 0 failures. Co-Authored-By: Claude Fable 5 <[email protected]>
This commit is contained in:
co-authored by
Claude Fable 5
parent
37c15bed1a
commit
5bcbcfdc3f
@@ -113,6 +113,11 @@ toggle_camera_view={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":86,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
emote={
|
||||
"deadzone": 0.0,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":66,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user