feat: implement pause menu system with loadout and settings configuration management
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@@ -10,6 +10,7 @@ var _dash_icon: TextureRect
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var _grapple_label: Label
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var _dash_label: Label
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var _fps_label: Label
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var _standalone_speed_label: Label
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var _player: CharacterBody3D
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var _debug_ui_panel: PanelContainer
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@@ -283,6 +284,17 @@ func _build_hud() -> void:
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_fps_label.position = Vector2(12, 12)
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canvas.add_child(_fps_label)
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_standalone_speed_label = Label.new()
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_standalone_speed_label.name = "StandaloneSpeedLabel"
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_standalone_speed_label.text = "Speed: 0.0 m/s"
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_standalone_speed_label.add_theme_font_size_override("font_size", 24)
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_standalone_speed_label.add_theme_color_override("font_color", Color(0.3, 1.0, 0.5))
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_standalone_speed_label.add_theme_color_override("font_outline_color", Color(0, 0, 0))
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_standalone_speed_label.add_theme_constant_override("outline_size", 4)
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_standalone_speed_label.set_anchors_preset(Control.PRESET_TOP_LEFT)
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_standalone_speed_label.position = Vector2(12, 45)
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canvas.add_child(_standalone_speed_label)
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_debug_ui_panel = PanelContainer.new()
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_debug_ui_panel.name = "InfoPanel"
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_debug_ui_panel.offset_left = 12
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@@ -443,6 +455,17 @@ func _process(_delta: float) -> void:
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if _speed_label:
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_speed_label.text = "Speed: %.1f m/s (total: %.1f)" % [hspeed, total_speed]
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if _standalone_speed_label:
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if SettingsManager.show_movement_speed and not SettingsManager.show_debug_ui:
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_standalone_speed_label.visible = true
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_standalone_speed_label.text = "Speed: %.1f m/s" % hspeed
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if _fps_label and _fps_label.visible:
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_standalone_speed_label.position = Vector2(12, 45)
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else:
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_standalone_speed_label.position = Vector2(12, 12)
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else:
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_standalone_speed_label.visible = false
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if _state_label:
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var sm = _player.get_node_or_null("MovementStateMachine")
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if sm:
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@@ -10,6 +10,7 @@ var _dash_icon: TextureRect
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var _grapple_label: Label
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var _dash_label: Label
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var _fps_label: Label
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var _standalone_speed_label: Label
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var _player: CharacterBody3D
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var _debug_ui_panel: PanelContainer
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@@ -249,6 +250,17 @@ func _build_hud() -> void:
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_fps_label.position = Vector2(12, 12)
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canvas.add_child(_fps_label)
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_standalone_speed_label = Label.new()
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_standalone_speed_label.name = "StandaloneSpeedLabel"
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_standalone_speed_label.text = "Speed: 0.0 m/s"
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_standalone_speed_label.add_theme_font_size_override("font_size", 24)
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_standalone_speed_label.add_theme_color_override("font_color", Color(0.3, 1.0, 0.5))
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_standalone_speed_label.add_theme_color_override("font_outline_color", Color(0, 0, 0))
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_standalone_speed_label.add_theme_constant_override("outline_size", 4)
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_standalone_speed_label.set_anchors_preset(Control.PRESET_TOP_LEFT)
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_standalone_speed_label.position = Vector2(12, 45)
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canvas.add_child(_standalone_speed_label)
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_debug_ui_panel = PanelContainer.new()
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_debug_ui_panel.name = "InfoPanel"
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_debug_ui_panel.offset_left = 12
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@@ -423,6 +435,17 @@ func _process(_delta: float) -> void:
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if _speed_label:
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_speed_label.text = "Speed: %.1f m/s (total: %.1f)" % [hspeed, total_speed]
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if _standalone_speed_label:
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if SettingsManager.show_movement_speed and not SettingsManager.show_debug_ui:
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_standalone_speed_label.visible = true
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_standalone_speed_label.text = "Speed: %.1f m/s" % hspeed
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if _fps_label and _fps_label.visible:
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_standalone_speed_label.position = Vector2(12, 45)
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else:
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_standalone_speed_label.position = Vector2(12, 12)
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else:
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_standalone_speed_label.visible = false
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if _state_label:
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var sm = _player.get_node_or_null("MovementStateMachine")
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if sm:
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