feat: add test_level_builder script for debugging level generation
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@@ -64,7 +64,7 @@ func _build_input_map() -> void:
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"sprint": [KEY_SHIFT],
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"sprint": [KEY_SHIFT],
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"crouch": [KEY_CTRL],
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"crouch": [KEY_CTRL],
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"dash": [KEY_SHIFT],
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"dash": [KEY_SHIFT],
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"fire": [MOUSE_BUTTON_LEFT, KEY_F],
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"fire": [MOUSE_BUTTON_LEFT],
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"fire_alt": [MOUSE_BUTTON_RIGHT],
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"fire_alt": [MOUSE_BUTTON_RIGHT],
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"reload": [KEY_R],
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"reload": [KEY_R],
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"interact": [KEY_E],
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"interact": [KEY_E],
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