feat: ad-graphic layer — generated posters, billboards and sign columns
The city's flat color sign panels are now real graphic designs, closing the street-level "graphic density" that anime cities live on: - tools/generate_ads.py: procedural ad library (24 textures) — bold two-tone layouts (diagonal splits, bands, circles, stripes) with fake-glyph text blocks that read as kanji/kana from gameplay distance, inked borders, seeded palette system - Every building gets 1-3 street-level posters plastered on its facade - Vertical sign columns render a stacked-glyph column texture - Rooftop billboards, tower crown boards (both faces) and the central 4-face screen tower all show distinct ad graphics - Posters under the viaduct arches on every pier - All panels lit (albedo + emission of the same texture) so they glow as signage without blooming out Verified via street capture (glyph posters, pharmacy-cross signs, ad boards visible down the avenue); movement 11/11, smoke 0 failures, acoustics ALL PASSED. Co-Authored-By: Claude Fable 5 <[email protected]>
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