feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets

This commit is contained in:
DottsGit
2026-06-04 16:40:15 -04:00
parent 13ca2f46e9
commit 67bd5b4302
18 changed files with 282 additions and 3 deletions
+1
View File
@@ -68,6 +68,7 @@ func _build_model() -> void:
fire_sound = AudioStreamPlayer3D.new()
fire_sound.stream = load("res://assets/sounds/shotgun_fire.wav")
fire_sound.position = muzzle_flash.position
fire_sound.volume_db = -20.0
add_child(fire_sound)
reload_sound = AudioStreamPlayer3D.new()