feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
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@@ -68,6 +68,7 @@ func _build_model() -> void:
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fire_sound = AudioStreamPlayer3D.new()
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fire_sound.stream = load("res://assets/sounds/shotgun_fire.wav")
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fire_sound.position = muzzle_flash.position
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fire_sound.volume_db = -20.0
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add_child(fire_sound)
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reload_sound = AudioStreamPlayer3D.new()
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