refactor: remove print_debug and switch to preload for movement scripts
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@@ -65,8 +65,7 @@ func _build_player() -> void:
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shape.shape.height = 1.8
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player.add_child(shape)
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# Movement controller MUST be attached first, before machine/children
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var mover_script = load("res://movement/player_movement_controller.gd")
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var mover_script = preload("res://movement/player_movement_controller.gd")
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if mover_script:
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player.set_script(mover_script)
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@@ -75,7 +74,7 @@ func _build_player() -> void:
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sm.name = "MovementStateMachine"
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player.add_child(sm)
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var sm_script = load("res://movement/movement_state_machine.gd")
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var sm_script = preload("res://movement/movement_state_machine.gd")
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if sm_script:
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sm.set_script(sm_script)
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