refactor: remove print_debug and switch to preload for movement scripts

This commit is contained in:
2026-06-03 16:42:51 -04:00
parent c0a90df690
commit 693145fd69
2 changed files with 12 additions and 9 deletions
+2 -3
View File
@@ -65,8 +65,7 @@ func _build_player() -> void:
shape.shape.height = 1.8
player.add_child(shape)
# Movement controller MUST be attached first, before machine/children
var mover_script = load("res://movement/player_movement_controller.gd")
var mover_script = preload("res://movement/player_movement_controller.gd")
if mover_script:
player.set_script(mover_script)
@@ -75,7 +74,7 @@ func _build_player() -> void:
sm.name = "MovementStateMachine"
player.add_child(sm)
var sm_script = load("res://movement/movement_state_machine.gd")
var sm_script = preload("res://movement/movement_state_machine.gd")
if sm_script:
sm.set_script(sm_script)