feat: fixed ragdoll replacement
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@@ -222,6 +222,11 @@ func _build_target_dummy() -> void:
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dummy.position = Vector3(0, 0, -10)
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add_child(dummy)
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var killable = load("res://entities/killable_dummy.gd").new()
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killable.name = "KillableDummy"
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killable.position = Vector3(5, 0, -10)
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add_child(killable)
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# ── Lighting ──────────────────────────────────────────────────────────────────
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func _build_lighting() -> void:
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