feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE
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@@ -76,7 +76,7 @@ func _spawn_custom_projectile(origin: Vector3, fire_dir: Vector3) -> void:
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proj.bounciness = 0.4 # Heavy, loses momentum on bounce
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# Explosive stats
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proj.explosion_radius = 12.0 # Very large AoE
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proj.explosion_radius = 10.0 # Very large AoE
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proj.explosion_knockback = 60.0 # Massive knockback
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proj.falloff_curve = 2.0 # Steep dropoff: "Should be an instant kill in closest 50%"
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# (0-50% = dist<6. 6/12 = 0.5. 1.0 - 0.5^2 = 0.75 multiplier. 200 * 0.75 = 150 damage -> 1 shot kill)
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