feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE
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@@ -98,7 +98,7 @@ func _spawn_custom_projectile(origin: Vector3, fire_dir: Vector3) -> void:
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proj.owner_player = player
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# Explosive stats
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proj.explosion_radius = 8.0 # Moderate AoE
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proj.explosion_radius = 4.0 # Moderate AoE
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proj.explosion_knockback = 45.0 # Strong knockback!
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proj.can_self_damage = false # As requested
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