feat: fps counter and limiter
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@@ -12,6 +12,7 @@ var _grapple_icon: TextureRect
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var _dash_icon: TextureRect
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var _grapple_label: Label
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var _dash_label: Label
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var _fps_label: Label
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var _player: CharacterBody3D
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var _debug_ui_panel: PanelContainer
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@@ -401,12 +402,23 @@ func _build_hud() -> void:
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crosshair.add_child(line)
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# ── Info panel background ─────────────────────────────────────────────
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_fps_label = Label.new()
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_fps_label.name = "FPSLabel"
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_fps_label.text = "FPS: 0"
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_fps_label.add_theme_font_size_override("font_size", 24)
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_fps_label.add_theme_color_override("font_color", Color(0.9, 0.9, 0.2))
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_fps_label.add_theme_color_override("font_outline_color", Color(0, 0, 0))
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_fps_label.add_theme_constant_override("outline_size", 4)
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_fps_label.set_anchors_preset(Control.PRESET_TOP_LEFT)
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_fps_label.position = Vector2(12, 12)
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canvas.add_child(_fps_label)
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_debug_ui_panel = PanelContainer.new()
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_debug_ui_panel.name = "InfoPanel"
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_debug_ui_panel.offset_left = 12
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_debug_ui_panel.offset_top = 12
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_debug_ui_panel.offset_top = 50
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_debug_ui_panel.offset_right = 400
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_debug_ui_panel.offset_bottom = 120
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_debug_ui_panel.offset_bottom = 160
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var panel_style := StyleBoxFlat.new()
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panel_style.bg_color = Color(0, 0, 0, 0.55)
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panel_style.corner_radius_top_left = 8
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@@ -563,6 +575,11 @@ func _process(_delta: float) -> void:
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if _debug_ui_panel:
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_debug_ui_panel.visible = SettingsManager.show_debug_ui
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if _fps_label:
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_fps_label.visible = SettingsManager.show_fps
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if _fps_label.visible:
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_fps_label.text = "FPS: %d" % Engine.get_frames_per_second()
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var vel: Vector3 = _player.velocity
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var hspeed := Vector2(vel.x, vel.z).length()
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