chore(characters): Aria's AK-47 hold, tuned in the lab

The first tuning pass saved through the rig lab, and the first content in
assets/characters/weapon_holds.json. Aria holding the AK-47 at low ready: weapon
scaled to 0.53, both wrists set, both elbow poles placed, and both hands moved
along and off the barrel line.

Authored by hand at the sliders, not derived — which is the whole point of the
file. Every value here is one the code cannot work out from the skeleton, and
the layering means it applies to this character and this weapon only; every
other character still gets what the code derives.

Also picks up the .uid Godot generated for debug/wrist_gun_check.gd, which was
committed a moment before its companion existed.

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
Nicholas Butzke
2026-07-28 02:12:28 -04:00
co-authored by Claude Opus 5
parent e97de9aafd
commit 742d68e318
2 changed files with 51 additions and 0 deletions
+50
View File
@@ -0,0 +1,50 @@
{
"skins": {
"aria": {
"ak47": {
"curl_thumb": 0.0,
"curl_trigger": 2.0,
"curl_wrap": 0.655,
"fore_shift": [
-0.103000000119209,
0.034000001847744,
0.017000000923872
],
"grip_shift": [
0.0199999995529652,
-0.145999997854233,
-0.00899999961256981
],
"gun_fore": 0.157,
"gun_stock": 0.06,
"pitch_hip": 0.0610000000000001,
"pocket_hip": [
0.00700000021606684,
-0.146999999880791,
0.0329999998211861
],
"pole_l_hip": [
0.493999987840652,
-0.433999985456467,
-0.18299999833107
],
"pole_r_hip": [
-0.114000000059605,
-0.25900000333786,
-0.526000022888184
],
"weapon_scale": 0.53,
"wrist_l_hip": [
-1.307000041008,
-0.0480000004172325,
0.0410000011324883
],
"wrist_r_hip": [
-0.421999990940094,
1.60000002384186,
1.28299999237061
]
}
}
}
}