feat: implement core movement, combat, weapon management, and networking systems
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@@ -332,7 +332,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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var col_shape := CollisionShape3D.new()
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col_shape.name = "CollisionShape3D"
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var capsule := CapsuleShape3D.new()
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capsule.radius = 0.4
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capsule.radius = 0.6
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capsule.height = 1.8
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col_shape.shape = capsule
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player.add_child(col_shape)
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@@ -345,7 +345,11 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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# Humanoid Model for Player (Shadows only locally, visible to others)
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var humanoid = load("res://characters/humanoid_model.gd").new()
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humanoid.name = "HumanoidModel"
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humanoid.color = Color(0.2, 0.4, 0.8) # Blueish for player
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var pcolor = Color(0.2, 0.4, 0.8)
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var nm = get_node_or_null("/root/NetworkManager")
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if nm and nm.player_stats.has(pid):
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pcolor = Color(nm.player_stats[pid].get("color", "3366cc"))
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humanoid.color = pcolor
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humanoid.shadows_only = (pid == multiplayer.get_unique_id())
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humanoid.position = Vector3(0, -0.9, 0) # Offset from center to feet
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player.add_child(humanoid)
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@@ -440,6 +444,9 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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if cv:
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cv.visible = false
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if is_local and nm and not nm.multiplayer.is_server() and nm.multiplayer.has_multiplayer_peer() and not nm.multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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nm.client_ready_for_spawn.rpc_id(1)
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return player
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