feat: added explosion sounds
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@@ -103,5 +103,6 @@ func _spawn_custom_projectile(origin: Vector3, fire_dir: Vector3) -> void:
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proj.explosion_radius = 4.0 # Moderate AoE
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proj.explosion_knockback = 45.0 # Strong knockback!
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proj.can_self_damage = false # As requested
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proj.explosion_pitch = 0.7 # Fairly deep
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get_tree().current_scene.add_child(proj)
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