feat: added explosion sounds
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@@ -189,5 +189,6 @@ func _spawn_custom_projectile(origin: Vector3, fire_dir: Vector3) -> void:
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proj.explosion_radius = 1.5 # Tiny AoE effect
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proj.explosion_knockback = 5.0
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proj.can_self_damage = false
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proj.explosion_pitch = 1.2 # Less deep but still explosion
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get_tree().current_scene.add_child(proj)
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