fix: add position offset for skinned model alignment
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@@ -148,6 +148,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
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var skinned = load("res://characters/skinned_player_model.gd").new()
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var skinned = load("res://characters/skinned_player_model.gd").new()
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skinned.name = "SkinnedModel"
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skinned.name = "SkinnedModel"
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skinned.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
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skinned.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
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skinned.position = Vector3(0, 0.0, 0) # Model origin aligns with player origin
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skinned.first_person_mode = true # Hide body in FPS view, show only arms
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skinned.first_person_mode = true # Hide body in FPS view, show only arms
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player.add_child(skinned)
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player.add_child(skinned)
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else:
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else:
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