fix: add position offset for skinned model alignment

This commit is contained in:
2026-06-23 00:35:14 -04:00
parent a83fa41b19
commit 85066f71f3
+1
View File
@@ -148,6 +148,7 @@ func _spawn_player(pid: int) -> CharacterBody3D:
var skinned = load("res://characters/skinned_player_model.gd").new() var skinned = load("res://characters/skinned_player_model.gd").new()
skinned.name = "SkinnedModel" skinned.name = "SkinnedModel"
skinned.model_path = "res://assets/characters/skins/miku_rigged_animated.glb" skinned.model_path = "res://assets/characters/skins/miku_rigged_animated.glb"
skinned.position = Vector3(0, 0.0, 0) # Model origin aligns with player origin
skinned.first_person_mode = true # Hide body in FPS view, show only arms skinned.first_person_mode = true # Hide body in FPS view, show only arms
player.add_child(skinned) player.add_child(skinned)
else: else: