fix: resolve parse errors in skinned_player_model and level_runtime

- Remove duplicate is_local variable in level_runtime.gd line 224
- Remove orphaned animation code from old load_model in skinned_player_model.gd
- Both files now compile cleanly
This commit is contained in:
2026-06-23 11:02:22 -04:00
parent 5e12502a18
commit 89ddac072b
2 changed files with 0 additions and 34 deletions
-1
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@@ -221,7 +221,6 @@ func _spawn_player(pid: int) -> CharacterBody3D:
head_pivot.params = player.params
# Authority configuration
var is_local = (pid == multiplayer.get_unique_id())
if is_local:
_player = player
player.set_physics_process(true)