This commit is contained in:
Nicholas Butzke
2026-08-02 02:20:02 -04:00
parent 61669627db
commit 922983429e
226 changed files with 34032 additions and 18521 deletions
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# CMU backward locomotion source
`_cmu_locomotion.glb` contains one animation-only clip:
- `RunBackward` — CMU Graphics Lab Motion Capture Database, subject 76,
trial 11: “quick large steps backwards.”
Source BVH:
https://github.com/una-dinosauria/cmu-mocap/blob/master/data/076/76_11.bvh
Original motion database and trial description:
https://mocap.cs.cmu.edu/
The BVH is Bruce Hahnes conversion of the original CMU motion-capture data.
CMUs FAQ permits copying, modifying, and redistributing the data (including
commercial use), requests acknowledgment, and prohibits selling the database
itself. This project uses a cropped, in-place gait cycle as part of the game,
not as a standalone resale of the database.
Build command:
```text
blender --background --python tools/build_cmu_locomotion_library.py -- 76_11.bvh assets/characters/animations/_cmu_locomotion.glb
```
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# Godot TPS Demo directional animations
Source: https://github.com/godotengine/tps-demo
The animation-only `_directional.glb` contains the `strafe_front-cycle`,
`strafe_back-cycle`, `strafe_left-cycle`, and `strafe_right-cycle` actions from
the Godot Third Person Shooter Demo player model. Meshes, textures, and
unrelated animations were removed. The game retargets these authored cycles to
its Quaternius-compatible character skeleton.
Original assets Copyright (c) 2018 Juan Linietsky and Fernando Miguel Calabró.
Distributed under the Creative Commons Attribution 3.0 license:
https://creativecommons.org/licenses/by/3.0/
Changes: animation-only extraction, retargeting, in-place root motion, and
runtime phase-synchronized blending with the project's authored walk/run clips.
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Universal Animation Library 2 [Standard]
Author: Quaternius
Source: https://quaternius.itch.io/universal-animation-library-2
License:
CC0 1.0 Universal (CC0 1.0)
Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
The committed _library_v2.glb is the non-root-motion Unreal/Godot export from
the free Standard package. The game drives world movement; authored vertical
body motion remains in the clips.
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Mesh2Motion Human Animation Library
Source:
https://github.com/Mesh2Motion/mesh2motion-app
https://github.com/Mesh2Motion/mesh2motion-assets
License:
CC0 1.0 Universal (CC0 1.0)
Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
The committed _mesh2motion.glb is an animation-only subset of
static/animations/human-addon-animations.glb. It retains these authored clips:
- Run_Anime
- Strafe_left
- Strafe_right
- Flying Forward Super
Meshes, textures, and unrelated actions were removed. Run_Anime is retargeted
offline into the four cardinal high-speed travel headings and the wall-run
loop; the animator's keyframed limb motion is preserved. Flying Forward Super
provides the grapple flight pose.
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# Authored wall-run animation source
`_wallrun.glb` contains the animation-only UE4 Mannequin clips
`WallRunLeft` and `WallRunRight`.
- Author: Uisco
- Source: https://uisco.itch.io/wall-running-animations
- Original files: `wall_run_left.FBX`, `wall_run_right.FBX`
- Published: 2021-03-24
- Listing: free / name-your-own-price game asset
The source listing does not state a named open-content license. Keep this
provenance file with the embedded game asset, credit Uisco, and do not resell
or redistribute the clips as a standalone animation pack.