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# CMU backward locomotion source
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`_cmu_locomotion.glb` contains one animation-only clip:
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- `RunBackward` — CMU Graphics Lab Motion Capture Database, subject 76,
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trial 11: “quick large steps backwards.”
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Source BVH:
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https://github.com/una-dinosauria/cmu-mocap/blob/master/data/076/76_11.bvh
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Original motion database and trial description:
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https://mocap.cs.cmu.edu/
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The BVH is Bruce Hahne’s conversion of the original CMU motion-capture data.
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CMU’s FAQ permits copying, modifying, and redistributing the data (including
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commercial use), requests acknowledgment, and prohibits selling the database
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itself. This project uses a cropped, in-place gait cycle as part of the game,
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not as a standalone resale of the database.
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Build command:
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```text
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blender --background --python tools/build_cmu_locomotion_library.py -- 76_11.bvh assets/characters/animations/_cmu_locomotion.glb
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```
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# Godot TPS Demo directional animations
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Source: https://github.com/godotengine/tps-demo
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The animation-only `_directional.glb` contains the `strafe_front-cycle`,
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`strafe_back-cycle`, `strafe_left-cycle`, and `strafe_right-cycle` actions from
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the Godot Third Person Shooter Demo player model. Meshes, textures, and
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unrelated animations were removed. The game retargets these authored cycles to
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its Quaternius-compatible character skeleton.
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Original assets Copyright (c) 2018 Juan Linietsky and Fernando Miguel Calabró.
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Distributed under the Creative Commons Attribution 3.0 license:
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https://creativecommons.org/licenses/by/3.0/
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Changes: animation-only extraction, retargeting, in-place root motion, and
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runtime phase-synchronized blending with the project's authored walk/run clips.
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Universal Animation Library 2 [Standard]
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Author: Quaternius
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Source: https://quaternius.itch.io/universal-animation-library-2
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License:
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CC0 1.0 Universal (CC0 1.0)
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Public Domain Dedication
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https://creativecommons.org/publicdomain/zero/1.0/
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The committed _library_v2.glb is the non-root-motion Unreal/Godot export from
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the free Standard package. The game drives world movement; authored vertical
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body motion remains in the clips.
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Mesh2Motion Human Animation Library
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Source:
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https://github.com/Mesh2Motion/mesh2motion-app
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https://github.com/Mesh2Motion/mesh2motion-assets
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License:
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CC0 1.0 Universal (CC0 1.0)
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Public Domain Dedication
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https://creativecommons.org/publicdomain/zero/1.0/
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The committed _mesh2motion.glb is an animation-only subset of
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static/animations/human-addon-animations.glb. It retains these authored clips:
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- Run_Anime
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- Strafe_left
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- Strafe_right
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- Flying Forward Super
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Meshes, textures, and unrelated actions were removed. Run_Anime is retargeted
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offline into the four cardinal high-speed travel headings and the wall-run
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loop; the animator's keyframed limb motion is preserved. Flying Forward Super
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provides the grapple flight pose.
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# Authored wall-run animation source
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`_wallrun.glb` contains the animation-only UE4 Mannequin clips
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`WallRunLeft` and `WallRunRight`.
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- Author: Uisco
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- Source: https://uisco.itch.io/wall-running-animations
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- Original files: `wall_run_left.FBX`, `wall_run_right.FBX`
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- Published: 2021-03-24
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- Listing: free / name-your-own-price game asset
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The source listing does not state a named open-content license. Keep this
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provenance file with the embedded game asset, credit Uisco, and do not resell
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or redistribute the clips as a standalone animation pack.
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