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@@ -1,5 +1,7 @@
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extends SceneTree
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const CLOTH_CLASSES := ["skirt", "cloth", "cape", "coat", "scarf", "ribbon", "sleeve"]
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## Dev tool: how much room does the collision solver actually HAVE?
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##
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## godot --headless --path . -s res://debug/cloth_allow_check.gd -- [skin_glb]
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@@ -51,7 +53,7 @@ func _initialize() -> void:
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print(" BLIND = limb radius here - the allowance the rest-clearance cap gives\n")
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var rows: Array = []
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for ch in info.get("chains", []):
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if String(ch.get("class", "")) not in SpringBones.DRAPE_CLASSES:
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if String(ch.get("class", "")) not in CLOTH_CLASSES:
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continue
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var names: Array = ch.get("bones", [])
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var tips: Array = ch.get("tips", [])
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