This commit is contained in:
Nicholas Butzke
2026-08-02 02:20:02 -04:00
parent 61669627db
commit 922983429e
226 changed files with 34032 additions and 18521 deletions
+3 -1
View File
@@ -1,5 +1,7 @@
extends SceneTree
const CLOTH_CLASSES := ["skirt", "cloth", "cape", "coat", "scarf", "ribbon", "sleeve"]
## Dev tool: how much room does the collision solver actually HAVE?
##
## godot --headless --path . -s res://debug/cloth_allow_check.gd -- [skin_glb]
@@ -51,7 +53,7 @@ func _initialize() -> void:
print(" BLIND = limb radius here - the allowance the rest-clearance cap gives\n")
var rows: Array = []
for ch in info.get("chains", []):
if String(ch.get("class", "")) not in SpringBones.DRAPE_CLASSES:
if String(ch.get("class", "")) not in CLOTH_CLASSES:
continue
var names: Array = ch.get("bones", [])
var tips: Array = ch.get("tips", [])