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@@ -54,6 +54,14 @@ func _build_geometry() -> void:
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_build_speed_corridor()
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_build_target_dummy()
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_build_lighting()
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_build_combat_area()
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## The play volume, generous around the 80x80 arena. Subclasses that build a
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## bigger map override this — dust2 has its own, and add_to() is a no-op if a
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## CombatArea of the same name already exists.
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func _build_combat_area() -> void:
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CombatArea.add_to(self, Vector3(140, 80, 140), Vector3(0, 30, 0))
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# ── Utility ───────────────────────────────────────────────────────────────────
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