This commit is contained in:
Nicholas Butzke
2026-08-02 02:20:02 -04:00
parent 61669627db
commit 922983429e
226 changed files with 34032 additions and 18521 deletions
+4 -6
View File
@@ -27,12 +27,10 @@ extends SceneTree
##
## ── Measured in the SHOULDER's frame ────────────────────────────────────────
##
## Not in world space, and not even in skeleton space. The hold breathes — a
## `sin(_time * 2.2) * 0.012` on the muzzle pitch — and the idle clip moves the
## whole torso, so no hand is ever at the same place twice and two samples of the
## SAME weapon would differ by more than two different weapons do. Taking each
## hand relative to the right shoulder joint, in the chest's own basis, cancels
## both, because they move the shoulder and the hand together.
## Not in world space, and not even in skeleton space. The authored idle clip
## moves the whole torso, so a world-space sample would mix body motion into the
## hold. Taking each hand relative to the right shoulder joint in the chest's
## own basis cancels that motion.
const LAB := "res://debug/rig_lab.tscn"