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@@ -27,12 +27,10 @@ extends SceneTree
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##
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## ── Measured in the SHOULDER's frame ────────────────────────────────────────
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##
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## Not in world space, and not even in skeleton space. The hold breathes — a
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## `sin(_time * 2.2) * 0.012` on the muzzle pitch — and the idle clip moves the
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## whole torso, so no hand is ever at the same place twice and two samples of the
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## SAME weapon would differ by more than two different weapons do. Taking each
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## hand relative to the right shoulder joint, in the chest's own basis, cancels
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## both, because they move the shoulder and the hand together.
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## Not in world space, and not even in skeleton space. The authored idle clip
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## moves the whole torso, so a world-space sample would mix body motion into the
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## hold. Taking each hand relative to the right shoulder joint in the chest's
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## own basis cancels that motion.
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const LAB := "res://debug/rig_lab.tscn"
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